It complements the previously announced “ Beginner’s Game” (see " 'Star Wars: Age of Rebellion Beginner Game'"). The launch of the Age of Rebellion Core Rulebook represents the kickoff for the second of three standalone, cross-compatible RPGs set in the Star Wars universe. They aren't used by many Players/GMs but some people like having the option available.Fantasy Flight Games has announced the Q2 release of the S tar Wars: Age of Rebellion Core Rulebook (MSRP $59.95), a 464-page tome that provides everything that players and GMs need to begin their adventures in the Star Wars universe. Print on Demand decks provide a method to see talents as cards. The adventure involves freeing prisoners from an Imperial Detention Center. Used for the Gen Con 2013 demos and the 2014 Rebellion Day event.This adventure was only available for the event and there is no digital version contained within the News article.These are stories that were used/given out for promotional events only. This story follows the events of the Force and Destiny Beginner Box.This story follows the events of the Age of Rebellion Beginner Box.This story continues the events of the Edge of the Empire Beginner Box.It is a "modular adventure" in that you can stick that race in any story you want (changing some names of course). Taming the Dragon is a short story about a Swoop Race.Like the Beginner Box it has watered down rules, but the layout of the story is slightly less intuitive than the Beginner Box. Under A Black Sun can act like a beginner game.These are stories that you can run that were given out on Fantasy Flight Games' support site. These help you learn the system and are an all-in-one kit with dice, a story, and pre-generated characters. Additionally they outline a new Rule or new way of handling an adversary-type NPC. GM ToolkitsĮach GM Toolkit offers some additional guidance on some rules as well as a GM Screen and a story. These are books/items that didn't have another spot to add them to. These books are dedicated to a specific system of space. Additionally they add 2 Signature Abilities that greatly enhance a someone that has managed to get to the bottom of a tree in their career. These books are dedicated to a specific career within the system.Įach Career book has 3 new Specialization trees for the Career they are about. Supplements are "expansions" or more basically, they are new stuff.Įach book has 3 new (or new to that product line) Races and some new items/ships/rules/miscellaneous information.
#Age of rebellion core rulebook how to#
We recommend using the released versions of the books.Īdventure books are Published stories that are ready to go with informational tips on how to run the adventure and make it harder/easier for a group. Some changes can cause issues if you try to integrate Beta with Released versions. This is due to the amount of changes that happened between the beta books and the released versions. Note: You may wonder why we do not list the Beta versions of the Core Rule Books. While this link goes into the explanations behind the different parts of the system, this breaks down what you get from the separate Core Rule Books.įor a further breakdown of what careers/specialization/species are where, go here Įach Core Rule Book is designed to be Stand Alone as well as compatible with the other lines.